Preview Settings
A tab that gathers the options that affect only the editor preview — preview render quality, the onion-skin overlay, and the frame/node render caches. None of these settings are part of the scene, so they do not change the encoded output.
Tab characteristics
- Open by default: No
- Allow multiple instances: No
How to open
Open it from the menu bar via View → Tools → Preview Settings.
Preview render quality
Selects the resolution at which the editor renders the preview, trading image quality for speed. Lowering it makes playback and scrubbing smoother on heavy scenes.
- Full — render at the project resolution (output scale
1.0). - Half (1/2) — render at half resolution (
0.5). - Quarter (1/4) — render at quarter resolution (
0.25). - Fit to previewer — scale the frame to fit the on-screen previewer, capped at full resolution.
This setting cannot be changed during playback, and it is not saved with the project. Thanks to the resolution-independent rendering pipeline, lowering the preview quality keeps vector shapes, text, and most effects sharp at the reduced size rather than simply pixelating the result.
Onion skin
Overlays neighboring frames as translucent ghosts so you can see motion across frames — useful for hand-drawn animation and timing. Toggle it from this tab or with the Alt + O shortcut.
- Onion skin — master switch (off by default).
- Previous frames — how many frames before the current one to overlay (default
1). - Next frames — how many frames after the current one to overlay (default
0). - Previous opacity — opacity of the previous-frame ghosts (default
0.35). - Next opacity — opacity of the next-frame ghosts (default
0.35).
Frame cache / Node cache
These two sections enable and tune the editor's render caches. See Render cache for what each cache stores and how to size it.
Source
PreviewSettingsTabExtension.csPreviewSettingsTabViewModel.csPreviewSettingsTabView.axamlEditorConfig.cs(onion-skin and cache settings)