Skip to main content
Version: 2.0.0-preview

Sound

Imports an audio file (WAV / MP3 / OGG / etc.) as a sound source. The signal is decoded and resampled to the project sample rate at playback time.

Library location

Library → Sound

Properties

Source

The audio file to play.

  • Type: SoundSource?
  • Default: null
  • Animatable: No

Common properties

This object inherits from Sound and exposes the common properties declared on its base classes.

Usage

Audio files can be added by dropping them onto the timeline. Adjustments can be made through inherited Gain and Speed, and Audio Effect can be applied in sequence.

Source

src/Beutl.Engine/Audio/SourceSound.cs