Sound
Imports an audio file (WAV / MP3 / OGG / etc.) as a sound source. The signal is decoded and resampled to the project sample rate at playback time.
Library location
Library → Sound
Properties
Source
The audio file to play.
- Type:
SoundSource? - Default:
null - Animatable: No
Common properties
This object inherits from Sound and exposes the common properties declared on its base classes.
Usage
Audio files can be added by dropping them onto the timeline. Adjustments can be made through inherited Gain and Speed, and Audio Effect can be applied in sequence.