Portal
A non-visual object placed on the timeline that captures the elements directly underneath it (those with a greater Z-index) and feeds them into the composition flow. Container objects — such as Group, Decorator, Sound Group, and 3D Scene — consume that flow and treat the captured elements as their own children, letting you build a parent/child relationship from neighbouring timeline elements.
Library location
Library → Portal
Properties
Count
Number of elements directly below the portal (with the next consecutive Z-indexes) that will be captured into the flow. The container that follows the portal will receive these elements as its children.
- Type:
int - Default:
0 - Animatable: No
Clear
When true, clears any pending flow content before this portal contributes its elements. Use this to discard upstream flow output that should not reach the following container.
- Type:
bool - Default:
false - Animatable: No
Common properties
This object inherits from EngineObject and exposes the common properties declared on its base classes.