Wave refraction
Refracts the layer through a sine wave field, like an image seen through rippling water. This effect requires GPU textures and GLSL execution.
Library location
Library → Filter Effect → Wave refraction
Properties
Displacement (Amount)
Maximum displacement along either axis, in composition units.
- Type:
float - Default:
8 - Animatable: Yes
- Range:
[0, ∞)
Wavelength
Length of one wave, in composition units.
- Type:
float - Default:
64 - Animatable: Yes
- Range:
(0, ∞)
Phase (degrees) (Phase)
Offset of the waves in degrees. Animate it to move the waves; the result at a given time is the same however you seek to it.
- Type:
float - Default:
0 - Animatable: Yes
Usage
Set Displacement and Wavelength for the size of the ripples, then add keyframes to Phase to make them move.