Shake
Applies a randomized shake / jitter using Perlin noise. StrengthX / StrengthY set the amplitude per axis; Speed controls how fast the noise evolves.
Library location
Library → Filter Effect → Shake
Properties
Strength X (StrengthX)
Horizontal shake amplitude.
- Type:
float - Default:
50 - Animatable: Yes
Strength Y (StrengthY)
Vertical shake amplitude.
- Type:
float - Default:
50 - Animatable: Yes
Speed
Speed at which the underlying noise evolves over time.
- Type:
float - Default:
100 - Animatable: Yes
Usage
Use for "camera shake" emphasis on impacts, explosions, or beat drops.