Radial Blur
Blurs the layer outward from a center point in Zoom mode, or around that point in Spin mode. This effect requires GPU textures and GLSL execution.
Library location
Library → Filter Effect → Radial Blur
Properties
Mode
Choose Zoom or Spin.
- Type:
RadialBlurMode - Default:
RadialBlurMode.Zoom - Animatable: No
Center
Center of the blur, relative to the source bounds.
- Type:
RelativePoint - Default:
(50%, 50%) - Animatable: Yes
Amount
Zoom expansion in percent in Zoom mode, or the total rotation angle in degrees in Spin mode. 0 leaves the image unchanged.
- Type:
float - Default:
10 - Animatable: Yes
- Range:
[0, 100]
Samples
Number of samples combined to create the blur. Increase it for a smoother result at a higher rendering cost.
- Type:
int - Default:
32 - Animatable: Yes
- Range:
[2, 128]
Usage
Place Center on the point the motion should radiate from, then adjust Amount. Use Zoom for a rush toward or away from that point, or Spin for rotational motion.