Delay Animation
Delays the application of the contained effect chain by a constant amount of time. Useful for staggered or echoing animations.
Because multiple draw targets are required, enable Split Per Character when applying this to a text object. For other objects, add Split Equally or Split By Parts to a preceding effect.
Library location
Library → Filter Effect → Delay Animation
Properties
Delay
Delay in seconds.
- Type:
float - Default:
0 - Animatable: Yes
Filter Effect (Effect)
The effect chain whose timing is delayed.
- Type:
FilterEffect? - Default:
null - Animatable: No
Usage
Combine with an effect that animates over time to produce echo-like results.
Source
src/Beutl.Engine/Graphics/FilterEffects/DelayAnimationEffect.cs