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Version: 2.0.0-preview

Filter Effects

Filter effects that post-process a drawable's rendered output. Effects can be chained, animated, and combined with the script subgroup for custom shaders.

  • Blur — Applies a Gaussian blur to the layer.
  • Drop Shadow — Casts a shadow behind the layer.
  • Inner Shadow — Adds a shadow inside the edges of the layer.
  • Flat Shadow — Projects a flat (long) shadow from the layer.
  • Stroke — Draws an outline (stroke) around the layer.
  • Clipping — Clips the layer to a rectangular region.
  • Dilate — Expands opaque regions (morphological dilation).
  • Erode — Shrinks opaque regions (morphological erosion).
  • High Contrast — Increases contrast with optional grayscale or invert modes.
  • Hue Rotate — Rotates the colors of the layer in hue space.
  • Lighting — Adjusts brightness using a multiplier and an additive term.
  • LumaColor — Maps the layer's luminance to alpha to produce a luma matte.
  • Saturate — Adjusts color saturation.
  • Threshold — Converts the layer to two tones based on luminance threshold.
  • Brightness — Adjusts overall brightness.
  • Gamma — Applies gamma correction to the layer.
  • Color Grading — Performs professional color grading with curves, lift/gamma/gain, temperature and tint.
  • Curves — Adjusts tone with master, RGB and HSV curves.
  • Invert — Inverts the colors of the layer.
  • LUT (Cube File) — Applies a 3D LUT loaded from a .cube file.
  • Blend — Composites the layer with a configurable blend mode.
  • Negaposi — Selectively inverts individual color channels.
  • Chroma key — Removes a hue range to perform green/blue screen keying.
  • Color key — Removes a specific color range based on RGB distance.
  • Split equally — Splits the layer into a regular grid of tiles with spacing.
  • Split by parts — Splits the layer into separate sub-targets per connected part.
  • Transform — Applies a 2D transform as a filter effect (separately from the layer's own Transform).
  • Mosaic — Pixelates the layer into mosaic blocks.
  • Color Shift — Shifts each RGB and alpha channel independently to create a chromatic aberration look.
  • Shake — Applies a randomized shake / jitter to the layer.
  • Displacement Map — Distorts the layer using another layer as a displacement map.
  • Path Follow — Warps the layer so that it follows a path geometry.
  • Layer — Applies a chain of filter effects to a referenced layer instead of the current one.
  • Delay Animation — Delays the application of subsequent effects.
  • Pixel Sort — Sorts pixels by brightness or hue along a specified direction.
  • Node Graph (Effect) — Uses a node graph as a custom filter effect.