Filter Effects
Filter effects that post-process a drawable's rendered output. Effects can be chained, animated, and combined with the script subgroup for custom shaders.
- Blur — Applies a Gaussian blur to the layer.
- Drop Shadow — Casts a shadow behind the layer.
- Inner Shadow — Adds a shadow inside the edges of the layer.
- Flat Shadow — Projects a flat (long) shadow from the layer.
- Stroke — Draws an outline (stroke) around the layer.
- Clipping — Clips the layer to a rectangular region.
- Dilate — Expands opaque regions (morphological dilation).
- Erode — Shrinks opaque regions (morphological erosion).
- High Contrast — Increases contrast with optional grayscale or invert modes.
- Hue Rotate — Rotates the colors of the layer in hue space.
- Lighting — Adjusts brightness using a multiplier and an additive term.
- LumaColor — Maps the layer's luminance to alpha to produce a luma matte.
- Saturate — Adjusts color saturation.
- Threshold — Converts the layer to two tones based on luminance threshold.
- Brightness — Adjusts overall brightness.
- Gamma — Applies gamma correction to the layer.
- Color Grading — Performs professional color grading with curves, lift/gamma/gain, temperature and tint.
- Curves — Adjusts tone with master, RGB and HSV curves.
- Invert — Inverts the colors of the layer.
- LUT (Cube File) — Applies a 3D LUT loaded from a .cube file.
- Blend — Composites the layer with a configurable blend mode.
- Negaposi — Selectively inverts individual color channels.
- Chroma key — Removes a hue range to perform green/blue screen keying.
- Color key — Removes a specific color range based on RGB distance.
- Split equally — Splits the layer into a regular grid of tiles with spacing.
- Split by parts — Splits the layer into separate sub-targets per connected part.
- Transform — Applies a 2D transform as a filter effect (separately from the layer's own Transform).
- Mosaic — Pixelates the layer into mosaic blocks.
- Color Shift — Shifts each RGB and alpha channel independently to create a chromatic aberration look.
- Shake — Applies a randomized shake / jitter to the layer.
- Displacement Map — Distorts the layer using another layer as a displacement map.
- Path Follow — Warps the layer so that it follows a path geometry.
- Layer — Applies a chain of filter effects to a referenced layer instead of the current one.
- Delay Animation — Delays the application of subsequent effects.
- Pixel Sort — Sorts pixels by brightness or hue along a specified direction.
- Node Graph (Effect) — Uses a node graph as a custom filter effect.