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Version: 2.0.0-preview

Delay

Adds an echo / delay effect to the audio signal: input is mixed back into itself after Delay Time, with Feedback controlling how much of the delayed signal feeds back into the next iteration.

Library location

Library → Audio Effect → Delay

Properties

Delay Time (ms) (DelayTime)

Delay time in milliseconds.

  • Type: float
  • Default: 200
  • Animatable: Yes
  • Range: [0, 5000]

Feedback (%) (Feedback)

Fraction of the delayed signal fed back (0 = single echo, ~0.7 = many repeats).

  • Type: float
  • Default: 50
  • Animatable: Yes
  • Range: [0, 100]

Dry Mix (%) (DryMix)

Dry (original) signal level.

  • Type: float
  • Default: 60
  • Animatable: Yes
  • Range: [0, 100]

Wet Mix (%) (WetMix)

Wet (delayed) signal level.

  • Type: float
  • Default: 40
  • Animatable: Yes
  • Range: [0, 100]

Usage

Set a short Delay Time (≤ 100 ms) for slap-back, longer for ping-pong / dub-style echoes. Balance Dry Mix (original) and Wet Mix (delayed) for the desired blend.

Source

src/Beutl.Engine/Audio/Effects/DelayEffect.cs