Spot Light
:::caution Experimental
This 3D feature is under development and the API may change without notice.
:::
A cone-shaped spotlight defined by inner and outer cone angles. Brightness fades from full inside the inner cone to zero outside the outer cone.
Library location
Library → 3D (Experimental) → Spot Light
Properties
Position
World-space position of the spotlight.
- Type:
Vector3 - Default:
(0, 5, 0) - Animatable: Yes
Direction
Direction the cone is aimed toward.
- Type:
Vector3 - Default:
(0, -1, 0) - Animatable: Yes
Inner Cone Angle (InnerConeAngle)
Half-angle of the fully lit inner cone (degrees).
- Type:
float - Default:
12.5 - Animatable: Yes
- Range:
[0, 90]
Outer Cone Angle (OuterConeAngle)
Half-angle of the outer cone where the light fades to zero (degrees).
- Type:
float - Default:
17.5 - Animatable: Yes
- Range:
[0, 90]
Constant Attenuation (ConstantAttenuation)
Constant term of the distance falloff.
- Type:
float - Default:
1.0 - Animatable: Yes
- Range:
[0, ∞)
Linear Attenuation (LinearAttenuation)
Linear term of the distance falloff.
- Type:
float - Default:
0.09 - Animatable: Yes
- Range:
[0, ∞)
Quadratic Attenuation (QuadraticAttenuation)
Quadratic term of the distance falloff.
- Type:
float - Default:
0.032 - Animatable: Yes
- Range:
[0, ∞)
Range
Maximum distance the spotlight reaches.
- Type:
float - Default:
50 - Animatable: Yes
- Range:
[0, ∞)
Common properties
This object inherits from Light3D and exposes the common properties declared on its base classes.