Sphere
:::caution Experimental
This 3D feature is under development and the API may change without notice.
:::
A 3D sphere primitive defined by Radius. Segments and Rings control the tessellation density (more = smoother, costlier).
Library location
Library → 3D (Experimental) → Sphere
Properties
Radius
Sphere radius.
- Type:
float - Default:
0.5 - Animatable: Yes
- Range:
[0.001, ∞)
Segments
Number of horizontal subdivisions (longitude).
- Type:
int - Default:
32 - Animatable: Yes
- Range:
[3, 128]
Rings
Number of vertical subdivisions (latitude).
- Type:
int - Default:
16 - Animatable: Yes
- Range:
[2, 128]
Common properties
This object inherits from Object3D and exposes the common properties declared on its base classes.