Point Light
:::caution Experimental
This 3D feature is under development and the API may change without notice.
:::
A light that radiates from a single point in all directions, with attenuation based on distance.
Library location
Library → 3D (Experimental) → Point Light
Properties
Position
World-space position of the light.
- Type:
Vector3 - Default:
(0, 0, 0) - Animatable: Yes
Constant Attenuation (ConstantAttenuation)
Constant term in the 1 / (kc + kl·d + kq·d²) falloff.
- Type:
float - Default:
1.0 - Animatable: Yes
- Range:
[0, ∞)
Linear Attenuation (LinearAttenuation)
Linear term in the falloff equation.
- Type:
float - Default:
0.09 - Animatable: Yes
- Range:
[0, ∞)
Quadratic Attenuation (QuadraticAttenuation)
Quadratic term in the falloff equation.
- Type:
float - Default:
0.032 - Animatable: Yes
- Range:
[0, ∞)
Range
Maximum distance the light reaches.
- Type:
float - Default:
50 - Animatable: Yes
- Range:
[0, ∞)
Common properties
This object inherits from Light3D and exposes the common properties declared on its base classes.