Editing with AI Agents
AI coding agents such as Claude Code or Codex can edit Beutl projects. Tell the agent what to change in plain language — "make the title fade in" or "add a vignette to every shot" — and it applies the changes to the project you have open. Edits appear live in the preview and timeline, and each change is recorded in the undo history, so you can always undo the agent's work.
Prerequisites
- An AI coding agent installed on your machine (for example Claude Code or Codex).
- A Beutl project. If you don't have one yet, see Creating a Project.
1. Install the integration
- Open Settings → AI Agents.
- Choose your Agent (Claude Code, Codex, Cursor, Gemini CLI, and many others are supported).
- Choose the Install scope:
- Project: installs into one project folder — useful when trying it out.
- Global (user profile): available in every folder.
- Leave the Components (Skills, Subagents, MCP server) checked and press Install.
The installation adds instructions for editing Beutl projects and registers the agent's connection settings. Beutl writes the configuration or runs the agent's registration command. If automatic registration is unavailable or fails, follow the instructions shown on the page.
After upgrading from preview.8, reinstall the integration. The old beutl-live connection and token are replaced by the single beutl-agent server. Beutl backs up edited skill and subagent files before replacing them.
2. Edit with the agent
- Open your project in Beutl.
- Start your agent in the project folder. The built-in Terminal tab already starts in that folder, so you can use it for this step. For Claude Code, run
claude. - Ask for what you want, for example:
Add a dark blue background and a title that fades in over the first second.
The installed beutl-agent server discovers running editors with list_instances and their scenes with list_scenes. The agent passes the chosen instanceId and sceneId with its scene edits. Tell it which project and scene to use if you have several open. Changes appear in the preview and timeline as it works.
Enable Follow live MCP edits (experimental) in Settings → AI Agents to follow the agent's edits in the visible scene, playhead, and property editor. Without instanceId, the server edits project files headlessly instead of the running editor.
3. Review the result
- Every agent edit is recorded in the undo history. Press
Ctrl + Z(Cmd + Z) to undo anything you don't like. - Agents can render stills and storyboards to check their work. Even so, always play the scene back yourself before encoding.
Learn more
- Editing with AI Agents (advanced) — connection details, headless editing for automation, and the tool list.